Guilty Gear Strive showcases upcoming balance and mechanic changes in special new clips

Guilty Gear Strive is about to get one of its biggest updates to date tomorrow, December 15th, which is bringing more than just the new crossplay feature.

Arc System Works has released a series of short how-to videos showcasing some of the character balance and mechanic changes coming with patch version 1.24.

One of the most interesting mechanical adjustments made by the developers is to help defenders a bit by depleting the RISC level faster and once it is full, the attacker will stop gaining Tension Gauge.

On paper, Ky’s added Guard Crush effect from Sacred Edge during Shock State and Dragon Install looks like a nice bit of buff to keep up its pressure, but we’ll have to see if it will have much impact when the update comes out.

Axl is getting some nice improvements to his combo/press paths by allowing him to undo certain buttons on cooldown, and can now use Winter Mantis as part of a string.

ArcSys is making Chipp’s guessing game a little more dangerous by allowing his Senshuu kick to combo Rokusai on crouching opponents.

Potemkin can draw in the foe with its Heat Knuckle when blocked to give it some better pressure options as well.

Faust has received a number of significant buffs, but ArcSys is focusing on Scarecrow’s smaller hurtbx to show how his own items are less likely to hit him now.

Millia has better mistakes with Turbo Fall now always able to cross, even when cornering.

It seems the developers felt that Zato-1 was having a little too much trouble getting things done without Eddie, so they gave him a new solo takedown option.

While Ramlethal has received some nerfs to his damage output, they have buffed his crouching Heavy Slash by increasing its range for better throw combos at closer ranges.

This is just scratching the surface on everything being reworked in the new Guilty Gear update, so check out the full patch notes if you haven’t already.

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